Constraints, Geometric theory and Bump maps
- mark woods
- Sep 18, 2015
- 1 min read

In our Second lesson using maya we learnt about texturing a wall, after opening the program we made a flat rectangle, flipped it 90 degrees and centered the camera on it. We then used the uv editor to show the uv lines of the shape which showed where the texture would snap together. After compressing the uv lines to half the size of the shape so that the texture would have a size ratio of 1:2 we saved the file in the folders we had previously made for the different units. We then used photoshop to open the file we saved so that we could put a texture to the object, we found a texture we liked and pasted into photoshop, made it fit nicely and saved as a JPEG. We went back into maya with the object we made for the wall and changed the material to the JPEG of our wall texture, they all fit well and looked good but they had no look of 3D to them so we used the bump map tool to give the texture a look of 3D to it.
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