Maya 3D Animation in Year 2
- mark woods
- Sep 15, 2016
- 1 min read
For our first week back of the second year of Level 3 Games Development we learnt about 3D animation in Maya by learning how to animate a bouncing ball. The first step was enabling options that help in the animation process:
Windows - Settings/Preferences - Preferences

Settings - Animations - Tangents

Tick Weighted tangents, set default in tangent to Clamped and set default out tangent to stepped.
After changing these settings we were ready to make our animation, I decided to make an animation of a coin spinning, slowing down and falling to challenge myself because I would have to manage X,Y and Z rotation values as well as keyframes. after creating a cylinder and making it resemble a coin I then created a plane for it to sit on I started the animation by setting a beginning keyframe and moving the coin slightly as well as spinning almost 360 degrees, as I created adittional keyframes I began rotating the coil less each time to create the illusion of it slowing down, I added to this by tilting the coin to show that it is losing its balance until it falls flat.
Link to Coin Spinnig animation:
https://vimeo.com/182872225
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